From Blizzard’s hotfix posts
Class changes.
Every class and spec change Blizzard posts, and how each spec has done in battlegrounds since.
Affliction Warlock
- Unstable Affliction damage increased by 20%. Does not affect PvP combat.
Marksmanship Hunter
- Trick Shots now increases the ricochet damage of Aimed Shot and Rapid Fire by 85% (was 75%).
- Developers’ notes: These changes are intended to boost the area damage effectiveness of Marksmanship Hunters.
- Kill Shot damage increased by 40% in PvP combat.
- Dark Ranger: Black Arrow damage increased by 40% in PvP combat.
- Volley damage increased by 10%.
- Explosive Shot damage increased by 10%.
- Deathblow’s chance to be activated by Aimed Shot increased to 25% in PvP combat.
Since: 52.6%116 games
Holy Paladin
- Divine Favor now reduces the mana cost of Holy Light by 50% in PvP combat (was 30%).
- Developers’ notes: Holy Paladin’s throughput has been underperforming and we’re decreasing the mana cost of Holy Light to promote casted healing.
- All healing increased by 5% in PvP combat.
Not enough games since yet67 of 100
Holy Priest
- Archon: Realized Potential now increases Flash Heal healing by 25% in PvP combat (was 20%).
- Prayer of Healing healing increased by 30% in PvP combat.
- Developers’ notes: These changes are aimed at further improving Archon’s viability in PvP with targeted increases to Prayer of Healing’s group healing and the power of proc effects from the tree.
- Archon: Resonant Energy now increases healing done by 4% per stack in PvP combat (was 2%).
- Archon: Empowered Surges now increases the healing of spells affected by Surge of Light by 10% in PvP combat (was 5%).
- Prayerful Litany now causes the primary target of Prayer of Healing to be healed for 75% more in PvP combat (was 125%).
Not enough games since yet62 of 100
Frost Mage
- Frostfire: Isothermic Core’s Meteor damage increased by 20% in PvP combat.
- Frostfire: Duality’s Pyroblast damage increased by 20% in PvP combat.
- Developers’ notes: Frostfire has not been a competitive option for Frost Mages this season, so we’re increasing a few of its burst damage aspects to differentiate its damage profile from Spellslinger.
Not enough games since yet62 of 100
Preservation Evoker
- Chronowarden: Reverberations now causes Verdant Embrace to heal for an additional 80% over 8 seconds in PvP combat (was 40%).
- Chronowarden: Chronal Dynamo increases the healing and damage of Living Flame by 80% when not an instant cast in PvP combat (was 50%).
Not enough games since yet63 of 100
Destruction Warlock
- Rain of Fire damage increased by 20%.
Not enough games since yet62 of 100
Restoration Shaman
- Healing Stream Totem and Stormstream Totem healing increased by 20% in PvP combat.
Not enough games since yet50 of 100
Subtlety Rogue
- Trickster: Fazed now increases damage by 5% (was 7%).
- All ability damage reduced by 8%.
- Developers’ notes: The buff Subtlety received as compensation alongside changes in the 12.1.5 patch overshot expectations, so we’re rolling back a significant portion of that buff. In addition, the patch changes benefitted Trickster more than Deathstalker, so Trickster is receiving an additional smaller nerf.
Since: 45.1%102 games
Assassination Rogue
- Deathstalker: Deathstalker’s Mark damage increased by 20% in PvP combat.
- Deathstalker: Darkest Night now increases the damage of the next Eviscerate by 15% in PvP combat (was 8%).
- Deathstalker: Hunt Them Down damage increased by 20% in PvP combat.
Not enough games since yet65 of 100
Restoration Druid
- Improved Swiftmend increases Swiftmend healing by 40% (was 30%). Does not affect PvP combat.
- Verdancy healing increased by 60%. Does not affect PvP combat.
- Developer’s note: These changes are intended to help Restoration Druid deal with burst damage in dungeons, as they are behind other healers. They are performing well in raid settings, so we are targeting talents and abilities that are favored when healing a 5-person group.
- Regrowth healing increased by 10%. Does not affect PvP combat.
Fire Mage
- All damage done increased by 5%. Does not affect PvP combat.
- All damage reduced by 5% in PvP combat.
- Developers’ notes: Fire Mage has continued to overperform, so we’re decreasing its overall damage to bring it in line with expectations.
Not enough games since yet57 of 100
Unholy Death Knight
- Developers’ notes: The last adjustments to San’layn did increase its viability, but the impact of Vampiric Strike has been higher than we would like.
- San’layn: Vampiric Strike damage reduced by 20% in PvP combat.
Not enough games since yet58 of 100
Feral Druid
- All damage done increased by 5%. Does not affect PvP combat.
Mistweaver Monk
- Resolved an issue that caused the Mistline talent to sometimes not properly heal the lowest health target.
- Developers’ notes: Conduit of the Celestials has not been a competitive option for Mistweavers this season, so we’re increasing its consistent and burst healing.
- Conduit of the Celestials: Strength of the Black Ox absorb increased by 25% in PvP combat.
- Conduit of the Celestials: Celestial Conduit healing increased by 35% in PvP combat.
Not enough games since yet48 of 100
Devourer Demon Hunter
- Collapsing Star damage increased by 20% in PvP combat.
Not enough games since yet38 of 100
Affliction Warlock
- Fixed an issue where the Cooldown Manager would sometimes not display Summon Darkglare correctly.
Enhancement Shaman
- Resolved an issue causing Voltaic Blaze to not hit secondary targets when Ula'tek is the main target.
Holy Paladin
- Fixed an issue that caused Spreading the Word to place Cleanse on cooldown when casting Blessing of Protection.
WarlockAll specs
- Fixed issues that caused some warlock summons and Diabolic Occuli to sometimes incorrectly target enemies outside of combat. This corrects summons from Affliction's Shadows of Nath'reza, Demonology's Dominion of Argus, as well as Diabolist summons.
Not enough games since yet
Enhancement Shaman
- Resolved an issue causing Surging Elements to not appear on the Cooldown Manager.
Holy Priest
- Fixed an issue where Sanctified Ground applying to allies would interrupt channeled spells such as Divine Hymn.
All classes
- Conquest and Bloody Tokens are now uncapped.
- The Venomous Equipment Chest is now available for purchase from the conquest quartermaster, Irissa Bloodstar.
- The Spoils of War buff is now available – Conquest gains increased by 50% and Honor gains increased by 40% in Battlegrounds and Arenas.
Guardian Druid
- Fixed an issue causing Persistence to grant an incorrect amount of armor.
- Fixed an issue causing Rebirth in Bear Form to have an incorrect mana cost.
- Fixed an issue preventing the Bear Form version of Heart of the Wild from being cast.
Restoration Druid
- Fixed an issue where Nature's Bounty could cause Abundance to fall off the Druid early.
Death KnightAll specs
- Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
Unholy 51.1%
MonkAll specs
- Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds).
Mistweaver 45.6%
Brewmaster Monk
- Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.
- Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
- Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).
Not enough games since yet14 of 100
Subtlety Rogue
- Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
- Coup de Grace damage increased by 10%. Does not affect PvP combat.
- Unseen Blade damage increased by 15%. Does not affect PvP combat.
- Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.
Since: 46.6%236 games
Mistweaver Monk
- Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3).
- Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.
- Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
- Invigorating Mists healing increased by 15%.
- Healing Sphere (PvP Talent) healing increased by 100%.
Since: 45.6%160 games
Retribution Paladin
- Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds).
Since: 50.2%510 games
WarlockAll specs
- Bloodstone now has a unique visual and updated sound effect.
- Bloodstone duration increased to 18 seconds (was 12 seconds).
- Bonds of Fel damage increased by 100%.
Affliction 49.2%Destruction 53.3%
Blood Death Knight
- Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
- Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
- Death Chain (PvP Talent) initial damage increased by 500%.
- Death Chain (PvP Talent) now affects 4 targets (was 3).
Not enough games since yet14 of 100
Havoc Demon Hunter
- Illidan’s Grasp damage increased by 50%.
Since: 50.5%101 games
Enhancement Shaman
- All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
- Lava Lash damage increased by 35%. Does not affect PvP combat.
- Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.
Not enough games since yet63 of 100
Restoration Shaman
- Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
- Earth Shield healing increased by 15% in PvP combat.
- Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.
- Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
- Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
Since: 44.6%130 games
Restoration Druid
- Ancient of Lore: Mass Blooming healing increased by 30%.
- Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring.
Since: 48.4%157 games
Balance Druid
- Moon and Stars now displays as important on player nameplates.
- Moon and Stars radius increased by 60%.
- Tireless Pursuit duration increased to 6 seconds (was 3 seconds).
Since: 49.4%255 games
Fire Mage
- Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%).
- World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%).
Since: 52.0%123 games
Demonology Warlock
- Call Fel Lord’s Fel Cleave damage increased by 150%.
Not enough games since yet41 of 100
Augmentation Evoker
- All spell and ability damage increased by 8% in PvP combat.
- Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
Not enough games since yet10 of 100
RogueAll specs
- Thick as Thieves duration increased to 10 seconds (was 6 seconds).
- Death from Above now increases damage by 30% (was 15%).
Assassination 51.3%Subtlety 46.6%
PaladinAll specs
- Spellbreaker damage increased by 50%.
Holy 50.0%Retribution 50.2%
PriestAll specs
- Absolute Faith absorption increased by 113%.
- Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds).
Discipline 51.3%Holy 48.5%Shadow 44.3%
Unholy Death Knight
- Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
- Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
- Blightfall now deals 100% of the remaining plague damage (was 200%).
Since: 51.1%174 games
Frost Mage
- Frost Bomb damage increased by 150%.
- Icy Feet now grants snare immunity for 4 seconds (was 3 seconds).
Since: 53.1%162 games
Devourer Demon Hunter
- The Hunt initial damage increased by 10%. Does not affect PvP combat.
- Voidblade damage increased by 10%. Does not affect PvP combat.
- Consume/Devour damage increased by 8%. Does not affect PvP combat.
- Eradicate primary target damage increased by 8%. Does not affect PvP combat.
- Reap/Cull damage increased by 8%. Does not affect PvP combat.
- Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
- Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.
Since: 48.5%101 games
Windwalker Monk
- Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards).
- Perpetual Paralysis (PvP Talent) now prefers player targets.
- Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2).
Not enough games since yet66 of 100
Vengeance Demon Hunter
- Illidan’s Grasp damage increased by 50%.
Not enough games since yet5 of 100
All classes
- Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.
Demon HunterAll specs
- Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds).
Havoc 50.5%Devourer 48.5%
EvokerAll specs
- Dreamwalker’s Embrace damage i0ncreased by 140%.
Preservation 55.1%
Outlaw Rogue
- All damage increased by 5% in PvP combat.
Not enough games since yet16 of 100
HunterAll specs
- Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
Beast Mastery 51.3%Marksmanship 49.1%
Beast Mastery Hunter
- Dire Beast: Hawk (PvP Talent) damage increased by 500% and now deals Nature damage (was Physical).
Since: 51.3%156 games
ShamanAll specs
- Electrocute damage increased by 100% and is now a rolling periodic.
Restoration 44.6%
WarriorAll specs
- Dragon Charge damage increased by 300%.
Arms 52.1%Fury 44.3%
Frost Death Knight
- Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
Not enough games since yet99 of 100
Change lines are Blizzard’s, linked to the post they come from. Lines marked “PvE only” say they do not affect PvP combat. “Since” is the win rate in recorded Battleground Blitz games from the day after a change to now, compared with the 14 days before it; it needs 100 games. It shows what happened after a change, not that the change caused it, and several changes can overlap.