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From Blizzard’s hotfix posts

Death Knight changes.

Every Death Knight change Blizzard posts, and how each spec has done in battlegrounds since.

Unholy Death Knight
  • PvP onlySan’layn: Vampiric Strike damage reduced by 20% in PvP combat.
Not enough games since yet58 of 100
Death KnightAll specs
  • PvP onlyDark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
Unholy 51.1%
Blood Death Knight
  • PvP onlyPrice of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
  • PvP onlyPrice of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
  • PvP onlyDeath Chain (PvP Talent) initial damage increased by 500%.
  • PvP onlyDeath Chain (PvP Talent) now affects 4 targets (was 3).
Not enough games since yet14 of 100
Unholy Death Knight
  • Affects PvPFixResolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
  • Affects PvPBlightfall now deals 100% of the remaining plague damage (was 200%).
Since: 51.1%174 games
Frost Death Knight
  • PvP onlyDeath’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
Not enough games since yet99 of 100

Change lines are Blizzard’s, linked to the post they come from. Lines marked “PvE only” say they do not affect PvP combat. “Since” is the win rate in recorded Battleground Blitz games from the day after a change to now, compared with the 14 days before it; it needs 100 games. It shows what happened after a change, not that the change caused it, and several changes can overlap.